Wednesday 14 July 2010

Guild Wars 2, Some questions.


guildwarsbardcopy

With the launch of Guild Wars 2 on the very real horizon now there has been a good many posts all cross the internet speculating about the mechanics and story of the new game. With all this buzz and interest I have waited to write my thoughts on the whole topic. So, I have prepared the following ramblings that really is designed to raise questions about they day to day experience…

There are going to be many changes to the Guild Wars game play, this includes everything from the skill bar selection method to the lack of healers and tanks to the new death penalties and all the undisclosed stuff in-between.

I am sure that the game will be a great improvement upon the first, I mean no disrespect to the first game as it was one of the best gaming experiences I have ever had but its getting a little old now and most of us serious players have finished all of the content at least once and there are some things missing from the game that are standard in newer games.

However with all this said there are specific nuggets of information that I am interested in that have not yet been disclosed.

Servers
Even though ArenaNet have spoken in some detail about persistence and such like, they have not addressed the method they are using to accomplish this, will the outposts and cities still be separate zones/instances or will the be in the centre of the instance? Sounds like a small question I know but the dynamics of this effect a great deal how the day to day travel and socialising will work.

Will I be able to ‘map’ somewhere in the same way I can with with the first game or will I be relying on mounts like in other games? If I am going to need a mount or something similar will there also be fast travel routes?

Will I be able to switch instance like I can now to play with a friend or is my server choice going to be more restrictive than that? In a lot of new games like Champions online there is a limit to about 100 people in a single instance will this be the same with Guild Wars 2?

Will there still be hard mode, will this be a hard mode instance/server that I have to switch to or will I be able to make the choice when out in the wilderness?

Will there still be a structure like the hall of Monuments that is a personal instance or will this be expanded to player housing?

Social
I have already mentioned my concern about server choices restricting who you can play with but will this new game have a buddy system that lets me play with anyone I like or will the new levelling system already account for this in some way that we have not yet thought of?

Will the game have social tools like Twitter or Face book integration of any kind, I know it may not ‘fit’ a fantasy MMO but if LotRO can have a player blog system (my.LotRO) then I think the options are a little wider than they used to be. I for one would like to be able to see a twitter feed in every game I play.

Will your characters ‘stats’ be available on a website like the WoW Armoury system? Even if not at launch is this planned at some point?

Will the friends list offer more information than online and offline, will I be able to see character details and titles for people who are offline?

Price
I know that they have used the phrase ‘Guild Wars pricing model’ but what exactly does that mean? At the moment we can buy unlocks, costumes and character slots in the store and campaigns come in massive chunks in the future however will we be buying campaigns or area’s. Will the campaigns come with new slots and races or classes or are all these things going to be separate?

As you can see I have some pretty specific questions about the game that so far have not been directly addressed. So, I am letting the more skilled news outlets tell us about classes and lore while I wait for the quality of life stuff to surface.

I am sure that ArenaNet will make the sequel that we all desire so badly, I’m even sure that it will live up to expectations. I just hope that the tools to build a community will be there.