Sunday, 31 January 2010

I’m not ignoring you!

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Hey guys. I’m not ignoring you.

I have noticed the comments i have had on my posts but for some reason that i just can not figure out i can’t reply to comments.. there is just a big white gap where the comment window should be :(

I will try to figure it out and respond to all the comments.

for now though i would just like to clarify, i don't have an innate hatred for guilds or anything. i was asked by ‘Himemiya’ in a comment why i don’t stay in guilds.

well, i play in the mornings usually on my free days (about 8AM GMT) and most of Europe is sleeping, so i play on the American based servers, so eventually some one will ask me to join their guild, so I do…

then I’ll play at more reasonable time when there are people playing in Europe and I’ll end up joining a UK or France based guild, thinking hey, this is great,  people who play at the times i do… then i play in the AM again, and they cycle continues…

I think its all because i haven't found a really great guild in a while. if anyone does have a chatty bunch of players though do send me an invite if you see me on. after all i am still looking.

also, thanks for the comments and e-mails i do read everything even if i cant respond.

as usual, you can get me on twitter @HexDSL or on the 404 Radio Podcast. Thanks for reading.




Saturday, 30 January 2010

Kurzick or Luxon?

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This evening i joined a small guild, nothing permanent i don’t think but just something so that i can play alliance battles, i always like to play the Kurzick side of the war and have fell into the trap of thinking of myself as a member of the Kurzick war.

Isn't its strange how we fall into the trappings of taking sides in a virtual war and more importantly actually start to loathe the opposing team.

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For games like World of Warcraft with its choice of ‘side’ being a massive influence in the daily life of a character its easy to understand this sense of team but in Guild Wars its really only one of two missions in the Factions campaign that is effected by your choice.

When it comes down to the actual meat of the PvP your choice of ‘side’ really does not influence things that much, so why do we feel this alliance?

I think the answer is because of the fantastic cut senses and strong story that the game guides us through. that and the PvP title track that appears when we first hand in some of those glorious faction points, i mean, once you are ‘Friend of the Kurzicks’ your hardly going to stab them in the back are you?

Anyway what side are you on and does it mean much to you?




Friday, 22 January 2010

Ahead of the curve

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It is true that since Christmas i have played very little Guild Wars, this is mostly the fault of Borderlands and Torchlight, that does not however mean that i have been any less obsessed, with some Guild Wars Related thoughts plaguing me night and day.

Recently we have seen the release of Champions online, one of the first games released that has single server architecture. meaning everyone can play together. – Guild Wars does this already, and always has.

We now hear that Star Trek Online has 50-60 player instanced areas, and a single server architecture. – Guild Wars does this already.

There are rumours flying around the web, unsubstantiated at this point but none the less a popular idea that the up coming Star wars The Old Republic MMO will be free to play after an initial box purchase and that it will have a Real money shot to unlock things. – Guess what game has done that for years already?

I can now say (as the NDA has been lifted) that i am playing Global Agenda, a game that is very different from other MMO’s (and barely an MMO if we are honest) is a PvP game with factions dominating areas of a map (GW, Alliance battles style) and a minor PvE segment that is little more than scenario's (but fun) – Guild Wars PvP is just like this (granted less sci-fi action based) and the original design model for GW was PvE scenario, it was only when the developers fell in love with the environments that it became a more full MMO

what i am trying to say is that Guild Wars has not only been ahead of the curve for the last four years but people actually used these now mainstream features of the game as a reason NOT to play it.

maybe ArenaNet should engineer a re-launching of the game, after all it has all the features of a brand new cutting edge super popular game.

Guild Wars is still playable, still populated and still fun, i hope you see my point here anyway.




Monday, 11 January 2010

A Guild Alone

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Apologies all, but over the Christmas period i have had family responsibilities (the down side of being a grown up) and have not had time to write a blog but we are well into the new year and now i can get back on track.

Dont forget to check my other blogs though, i have been writing just not about guild wars.

My General Gaming blog (and a load of other stuff) is http://lairdhex.blogspot.com/

My Alternative view blog is http://rabbitholeexpress.blogspot.com/

But as your here your probably more interested in Guild Wars related blogs. and for that i have nothing. i have a mass of followers but very few comment of the blog so if there is an aspect of the game you would like to go into depth on please comment.

I am currently without a Guild in the game (got to stop joining US based ones as there is no one online at the times when i play) i am going to write a post about guild’s and all things related over the next few day.

once again, sorry for the lack of updates but I will be posting more soon.




Tuesday, 22 December 2009

MMO Voices Guest spot.

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For anyone who did not know i did a guest spot on the MMO Voices podcast the other day,

Is now released and can be found here http://mmovoices.ning.com/profiles/blogs/mmovoices-14

I mostly talked about Guild Wars and the coming sequel, then i rambled about feeling sick…. anyway if you care its all at the above link.




Friday, 4 December 2009

its time to forge new legends?

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yes, there is a new Guild Wars 2 trailer out. and yes it IS epic.

being something of a purist i have to say i will be playing human and my main will be a Mesmer (or equivalent)

the scope of this game is astounding.




Thursday, 26 November 2009

Gaming etiquette

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The other day i jumped into Guild Wars with the intent of doing a mission (it was Jokanur Diggings if anyone was wondering) but upon loading i saw the elusive ‘LFG Mission’ being spammed into the chat, so, i joined a PuG.

in-case you don’t know, a PuG (Pick up Group) is the common name for those random people you meet and group with, the ones who you don't know, the ones who almost all the time turn out to be on the edge of sanity and often could be more accurately described by the bellow image.

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now we are at the point where i am going to give newer Guild Wars players some simple tips to make them better PuGer’s (is that a real word?)

When you get into a new group, find out who the leader is, ask the question ‘who’s going to choose/call targets?’ this makes life easier.

you should make sure that everyone knows everyone else's ‘build’ this is done by ‘pinging your build’ you do this in an outpost by holding ‘CTRL’ and double clicking your skill bar.

the reason that this is important is not to judge people on their builds but to see what people have equipped, for instance it may be of use to know that an Elementalist-Monk has a resurrect equipped, or that a Monk is a smite monk not a healer or protector.

Don't judge those builds people show you, just because you don't understand how skills relate to each other does not mean they don't, often a complicated build that requires deep understanding of skills can look like a random mash of skills to the uninformed.

However all this said, if some one has no resurrection skill equipped then that can be a problem, maybe worth pointing out as most people do not equip a ‘res’ for solo play. they may have forgotten to switch it in.

Looking at a ‘Pinged’ a build is also a great way to learn how to construct your own build, you can get a sense of how they are constructed and how different professions work (great for your heroes')

You can call targets by selecting a target and holding the ‘CTRL’ key while double clicking, or holding ‘CTRL’ while pushing the space bar. The target can then be selected by the whole group (push ‘T’ to select it) making battling faster and more usefully take out healers fist.

The next thing to remember is to keep an eye on that compass, anyone who is not on voice communication with you (99.99999% of all PuG’s in GW will not join you in voice chat) will franticly draw directions on the compass to get your attention quickly.

Examples of this are lines over a portion of the map (do not cross) or an arrow (this way) or even pinging the map (double click on the compass to make it show something as a red expanding circle, known as pinging) there are lots of other reasons to use the compass as well, such ass seeing approaching enemy.

Drawing on the compass is a great way to get attention to a specific thing and to get everyone travelling the same path, because its no noticeable and fast it is more effective than typing.

The most important thing i can say about PuGing is that you do not leave (or Rage Quit), there is nothing more frustrating than gathering a group of people for a mission or quest and then two of them leave half way thorough for no reason. its irritating as hell.

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The other thing is that you should listen to other players, just because you think your a good player does not mean that the people your with aren't better. in some cases the people you have PuGed with maybe fantastic players who know the game better than anyone you have ever played with before. imagine how irritated this person would be if you ignored their called targets.

I hope this was was informative and remember, play nice and get the job done.

ga